FM 3-12
The CyberCommander's Handbook
May 31, 2002
This Handbook covers the full scope of a ALV 1 CyberTank. The Handbook presents everything there is to know about the vehicle, its systems, and its safe operation.
General
The reader must make individual judgments concerning the importance and applicability of any information in the Handbook within the AI Command environment.
All procedures, safety practices, time limits, vehicle limits and maintenance requirements contained in this Handbook are considered mandatory for the continued safe operation of the vehicle in a condition equal to its original manufacture.
The CyberCommander is required to report any deviation from the limits specified in this Handbook as well as all corrective maintenance action required to the Facility Chief in the manner specified.
Nothing in this document is meant to contradict the laws, statutes, ordinances or regulations of local, state or federal jurisdictions.
Nothing in this document is meant to contradict common sense: AI
Command is a game!
The CyberCommander's Handbook is designed to facilitate maintaining
documents necessary for the safe and efficient operation of the CAV 1 GC
CyberTank¦ within the parameters of the game AI Command.
Section I General
Section II Descriptive Data and Limitations
Section III Systems Description
Section IV Performance
Section V Operations Procedures
Section VI Handling, Service, and Maintenance
Section VII Emergency Procedures
Section VIII Safety Information
Section IX Glossary
Section X AI Command
Section XI Supplements
Systems Maintenance Records
Programming Changes
Updating Drawings
Updating Pages Of This Handbook
Revising the Handbook
The Log of Revisions pages are used for maintaining a listing of all
the effective pages in the Handbook and as a record of revisions to these
pages. The data on the Log of Revisions pages is contained within self
explanatory sections to reflect who made the changes and when they were
made.
WARNING
When this Handbook is used for CyberTank operational purposes, it is
the CyberCommander's responsibility to maintain it in a current status.
Operation of any CyberTank without a Handbook containing current revisions
is unsafe and a major violation of game rules.
Systems Parameters
Descriptive Data
Cyber Data
Mechanical
Engine
Transmission
Fuel
Oil
Weights
Cabin and Entry Dimensions
Baggage Space and Spare Parts Space Dimensions
[SF1]Electrical
Electronic
Programming
CyberConsole Systems
Human Data
Physical
Psychological
Programming
Parameters
Cyber Data
Power Plant Parameters
Engine
Operating Limitations
Engine Speed
Cylinder Head Temperature
Oil Temperature
Oil Pressure
Fuel Pressure
Fuel Grades
Oil Specifications
Fuel
Standard system
Optional system
CyberConsole Systems
Human Data
Systems Description
Cyber Systems
CyberConsole Systems
Vehicle Systems
Electron Equipment and Program Descriptions
Computer Systems
Programming
Sentient Area Analysis System
Infrared Systems
Ultra Sonic Systems
Audio Analysis Systems
Video Analysis Systems
Motor Control Systems
Overview of System
Components of System
Types of Motors
Stepper Systems
Servo Systems
Bi Directional Systems
Sub Systems Description
Vehicle Controls and Instruments
Right Arm Console
The Right arm console consists of the mechanical switch assemblies
located to the right of the control yolk and the control yolk itself.
Graphic
Console Switches
Electronic Master Switch
The Electronic System must be activated by the Commander moving the
switch to "ON" at the appropriate time in the Check List sequence.
Mechanical Master Switch
The Mechanical System must be activated by the Commander moving the
switch to "ON" at the appropriate time in the Check List sequence.
Driving Lights
The Driving Lights switch is activated manually by the Commander at
any time desired. The driving lights may be programmed.
Turret Infra Red Lights
The Infra Red lights are activated manually by the Commander at any
time desired. The Infra Red lights may be programmed.
Control Stick Assemblies
By location and part, default conditions
Switch 1: Left thumb position
Default: Vehicle brakes on/off
Switch 1a: Middle thumb position
Default: Transmission forward/reverse
Switch 1b: Right thumb position
Default: Not specified
Switch 2: Top button, index finger position
Default: Right Weapons group firing
Switch 3: Middle button, middle finger position
Default: Not specified
Switch 4: Bottom button, ring finger position
Default: Not specified
Switch 5:Z Axis plus movement, forward
Default: Vehicle acceleration
Switch 6:X Axis minus movement, right
Default: Vehicle right turn
Switch 7:Z Axis minus movement, aft
Default: Vehicle decelerate
Switch 8:X Axis plus movement, left
Default: Vehicle left turn
By function, default conditions
Throttle Control
Increasing: Right control yolk forward movement
Decreasing: Right control yolk aft movement
Steering
Right: Right control starboard movement
Left: Right control port movement
Braking
Brakes On/Off: Right thumb position
Shifting
Forward/Reverse: Middle thumb position
Left Arm Console
The Left arm console consists of the mechanical switch assemblies located
to the left of the control yolk and the control yolk itself.
Graphic
Console Switches
Engine Master Switch
Mechanical By Pass Switch
Electronic By Pass Switch
Reserved
Control Stalk Assemblies
By location and part, default conditions
Switch 1:Left thumb position
Switch 1a:Middle thumb position
Switch 1b:Right thumb position
Switch 2:Top button, index finger position
Switch 3:Middle button, middle finger position
Switch 4:Bottom button, ring finger position
Switch 5:X Axis plus movement
Switch 6:Y Axis minus movement
Switch 7:X Axis minus movement
Switch 8:Y Axis plus movement
By function, default conditions
Forward Console
Section Description:
Right Side
Digital Chronometers
Laser Arming switches
Upper Group
Lower Group
Left Side
Left Video Display
Video Contrast Control
Video Brightness Control
Computer sub section selector switch
Forward Video Display
Vehicle speedometer/meters per second
Vehicle tachometer/per cent power meter
Lower tic mark turning points
Middle instrument display section
Upper instrument display section
Image section
Image tic marks
Image aiming marks
ID card reader
Disk drive
Keyboard Console
Right Section
Right Bar
Right Command Keys
Left Section
Left Bar
Left Command Keys
Center Section
Helmet Interface Console: "HelI/O System"¦
MicroPhone interface
Speech recognition interface
Stereo speaker interface
Temple EEG electrodes
Temple Temperature electrodes
Olfactory delivery system
Mechanical Sub Systems
Vehicle Control, Mechanical Systems
Steering
Description
Drawings
Schematics
Computer Control Described
Accelerator
Braking
Clutch
Turret Control, Mechanical Systems
Sensor Control, Mechanical Systems
Canopy System
Electrical Sub Systems
Vehicle Electrical Systems
Vehicle Control Electrical System
Electronic Sub Systems
Computer Sub Systems
Programming
General I/O Assemblies
Controller Assemblies
Video Sub Systems
Turret Mounted Camera
Cabin Mounted Camera
Lighting Sub Systems
Interior
Instrumentation
Courtesy Lighting
Exterior
Environmental Sub Systems
Ventilation
Ventilation is accomplished by holding the canopy open with an old
broomstick.
Cooling
When the cabin needs cooling we open the canopy in the same way we
do for ventilation.
Heating
Heating is accomplished by the warming of the cabin interior by the
engine.
Communications Systems
Voice Communications Sub Systems
Voice Recognition System
Voice Synthesis System
CB radio system
Television Sub Systems
Receiving systems
Transmitting systems
Telemetry Sub Systems
Navigation Sub Systems
Radio Sub Systems
Sentient Area Analysis Systems
Ultra Sonic System
Infra Red System
Video System
Audio System
Voice Recognition System
Weapons Systems
Offensive Systems
Systems Overview
Phasers
Lasers
Mind Distortion
LF Synapse Distortion Generators
HF Synapse Distortion Generators
Imagery Generators
Cognition Nets & Memory Lapse Generators
Neural Nets
Neural Nets are plasmic charges of negative ions which are projected
from the Neural Tubes which are mounted on the left and right sides of
the turret. The ions spread into a large net as they fall toward the ground.
The ions will render all robots, androids, and cyborgs immobile for a minimum
of 5 seconds. Neural net aiming parameters require the computation of distance,
trajectory, intervening emf sources, and estimated p source size.
Quaser Guns
Artillery Systems
Plasma Motors
Ground to Air Missiles
Ground to Ground Missiles
Defensive Systems
Obfuscation Systems
Visual
Electronic Countermeasures
Encryption Systems
Emi/Rfi
Computer Shielding
Psychological Defense Systems
Mind Distortion
Low Frequency Synapse Protection
High Frequency Synapse Protection
Imagery Generator Protection Systems
Cognition Nets And Memory Lapse Protection
Neural Nets Countermeasures
Neural Nets are plasmic charges of negative ions which are projected
from the Neural Tubes which are mounted on the left and right sides of
the turret. The ions spread into a large net as they fall toward the ground.
The ions will render all robots, androids, and cyborgs immobile for a minimum
of 5 seconds. Neural net aiming parameters require the computation of distance,
trajectory, intervening emf sources, and estimated p source size.
CyberConsole Systems
Human Systems
Physical Systems
Psychological Systems
Neurological Systems
Programming Systems
Monitoring Systems
HelI/O¦ Subsystem Components
Microphone assembly
Speaker assembly
Telephone assembly
Intercom assembly
Olfactory supply system
Visual filter assembly
Method Of Monitoring
Monitored Parameter
Galvanic Skin Response
Electroencephlographic response
Heart Rate
Respiration
Blood pressure
Control stress pressures
Performance
Introduction to Performance and Mission Planning
Performance Characteristics
Cyber Performance
Engine Performance
Vehicle Control Performance
Steering
Important Notice
Turning Radius
Time From Full Side To Side
Time From Straight To Full Side
Braking
Braking Distance From Full Speed
Braking Time From Full Speed
Acceleration/Deceleration
Idle to Vne
Top Speed to Idle, No Braking
Transmission
Time from Forward to Reverse
Time from Reverse to Forward
Time from Neutral to Forward
Time from Neutral to Reverse
CyberConsole Systems
Human Performance
Operation Procedures
Cyber Systems
Pre Mission Inspection
Emergency Locator Transmitter
Right Fuselage
Cupola And Turret
Left Fuselage
Nose Section
Cabin
Starting The CyberSystem
CyberConsole Systems
Commander Proficiency Requirements
Systems
Emergency Procedures
Mechanical Systems
Electrical Systems
Electronic Systems
Programming Systems
CyberConsole Systems
Human Systems
Handling, Service and Maintenance
Cyber Systems
CyberConsole Systems
Human Systems
Emergency Procedures
Cyber Systems
CyberConsole Systems
Human Systems
Safety Information
Cyber Systems
CyberConsole Systems
Human Systems
Physical Description
Size And Weight
Electronic Description
Mechanical Description
Programming Description
General Description
Navigation and Collision Avoidance
Positioning System, known as GPS.
Data Evaluation and Actions
Abilities
Navigation
Detections
Heat Detection Via I/R Detectors
Long Range I/R Detection
Short Range I/R Detection
Retaliation.
Voice
Spotlight
Siren
High Energy Stun Gun
Chemical Spray Identifier
Rifle
Laser
Communications
Human to Robot and Robot to Human
Data Exchange, Protocol, Frequencies
Teleoperation